Sunday, November 25, 2012

DEVELOPING AN ANIMATION USING MASKING OF LAYER


DEVELOPING AN ANIMATION USING MASKING OF LAYER


Step 1 : Create a new Flash document
Step 2 : Insert one more layer, rather than the default layer.
Step 3 : Rename the top layer to "Mask" and the layer below that to "background".
Step 4 : Import your picture to the "background" layer.
Step 5 : Using Oval tool from your tool box, draw a circle in your "Mask" layer and delete it's border.
Step 6 : Drag the circle to one end of your picture.
Step 7 : Now go to"frame 40" of your "Mask" layer and press "F6" to insert a new keyframe.
Step 8 : Now go to "frame 40" of your "background" layer and press "F5" to insert frames, so that your background image is available all through your mask.
Step 9 : Select "frame 40" of your "Mask" layer, that is your new keyframe, Keeping the playhead on "frame 40" of "Mask" layer, drag the circle to other end of your picture.
Step 10 : Now go back to "frame 1" of your "Mask" layer, keeping the playhead on "frame 1" of your "Mask" layer, select Shape tween in your properties window.
Step 11 : Right click on the "Mask" layer (the area where you named the layer not where the frames exist) and select Mask.
Step 12 : select Control > Play

Step 13 : Stop












     OUTPUT:-




















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