Showing posts with label computer graphics using c program. Show all posts
Showing posts with label computer graphics using c program. Show all posts

Sunday, November 25, 2012

DEVELOPING AN ANIMATION USING MASKING OF LAYER

DEVELOPING AN ANIMATION USING MASKING OF LAYER Step 1 : Create a new Flash document Step 2 : Insert one more layer, rather than the default layer. Step 3 : Rename the top layer to "Mask" and the layer below that to "background". Step 4 : Import your picture to the "background" layer. Step 5 : Using Oval tool from your tool box, draw a circle in your "Mask" layer and delete it's border. Step 6 : Drag the circle to one end of your...

IMAGE EDITING USING CLONING

IMAGE EDITING USING CLONING Step 1 : Create a new Photoshop document Step 2 : Import a picture on to the document Step 3 : Select the Clone Stamp Tool from the toolbox. Step 4 : On the Options bar across the top of the screen, select the brush size and type of brush you want to use Step 5 : Move the cursor over the image to the area you would like to reproduce elsewhere. Step 6 : Hold down the Alt key and click to select the area...

DEVELOPING AN ANIMATION USING ONION SKIN TECHNIQUE

DEVELOPING AN ANIMATION USING ONION SKIN TECHNIQUE Step 1 : Create a new Flash document Step 2 : Choose View > Grid > Show Grid Step 3 : In the Timeline, select Frame 1 Step 4 : In the Tool Box, select the oval tool Step 5 : Near the top of the edge, draw a circle Step 6 : In the Timeline, select Frame 2 Step 7 : Choose Insert > Timeline > Key frame Step 8 : Select the ball and reposition it at the bottom...

IMAGE EDITING USING CROPING

IMAGE EDITING USING CROPING Step 1 : Create a new Photoshop document Step 2 : Import a picture on to the document Step 3 : Select the Crop tool Step 4 : Drag over the part of the image you want to keep to create a marquee. Step 5 : To complete the crop, press Enter or double-click inside the cropping marquee. Step 6 : Stop OUTPUT:- ...

DEVELOPING AN ANIMATION USING GUIDE LAYER TECHNIQUE

DEVELOPING AN ANIMATION USING GUIDE LAYER TECHNIQUE Step 1 : Create a new Flash document Step 2 : Choose View > Grid > Show Grid Step 3 : In the Timeline, select Frame 1 Step 4 : In Frame 1, use the oval tool to create a circle that represents a ball Step 5 : In the timeline, select Frame 20, and choose Insert > Frame Step 6 : In the Timeline, select Frame 1 Step 7 : Choose Insert > Create Motion Tween Step...

3 DIMENSIONAL ROTATION

3 DIMENSIONAL ROTATION #include<stdio.h> #include<conio.h> #include<graphics.h> #include<math.h> float px[10],py[10],tx[10],ty[10],tx2[10],ty2[10],px2[10],py2[10]; void disp1(); void disp2(); void rotation(); float depth,vertices; void main() {             int gd=DETECT,gm,i;             initgraph(&gd,&gm,"");            ...

3 DIMENSIONAL SCALING

3 DIMENSIONAL SCALING #include<stdio.h> #include<conio.h> #include<graphics.h> #include<math.h> float px[10],py[10],tx[10],ty[10],tx2[10],ty2[10],px2[10],py2[10]; void disp1(); void disp2(); void scaling(); float depth,vertices; void main() {             int gd=DETECT,gm,i;             initgraph(&gd,&gm,"");            ...

2 DIMENSIONAL TRANSLATION

2 DIMENSIONAL TRANSLATION #include<stdio.h> #include<conio.h> #include<graphics.h> #include<stdlib.h> int px[10],py[10],tx[10],ty[10]; void disp1(); void disp2(); void translation(); int i,n=0; void main() {    /*reqest auto detection */    int gdriver = DETECT, gmode, errorcode;    /* initialize graphics and local variables */    initgraph(&gdriver, &gmode,...

3 DIMENSIONAL TRANSLATION

3 DIMENSIONAL TRANSLATION #include<stdio.h> #include<conio.h> #include<graphics.h> #include<math.h> float px[10],py[10],tx[10],ty[10],tx2[10],ty2[10],px2[10],py2[10]; void disp1(); void disp2(); void translation(); float depth,vertices; void main() {             int gd=DETECT,gm,i;             initgraph(&gd,&gm,"");            ...